Showing posts with label glass. Show all posts
Showing posts with label glass. Show all posts

29 June 2017

Crystal heart

Planning on making a tutorial series on filter editing with inkscape /and some additional "brainstorming" about improving the gui and the standard...
This image can be a good cover image for it.

A larger version of the heart is available here.

9 February 2017

turbulence displacement

With a very similar filter chain as the previous dithering pack.

Inspired by this image at openclipart, where its author's usual process is using paint.net for a fancy effect and vectorising it with vectormagic. Such an overkill for the effect although got to admit that inkscape doesn't give justice with the narrow colour depth and jagged displacements as a result.



svg source

1 February 2017

glass texture pack

Had the idea of using a blocky source for a displacement filter primitive and it evolved to this.
There are many variants, probably calling for a way larger pack.
However that's never so easy because you cannot copy-paste various filter subchains to others, cannot use clones of subchains etc.
Wondering when will the filter editor be completely reworked with such features making in.



svg source