Showing posts with label stone. Show all posts
Showing posts with label stone. Show all posts

11 March 2017

stone pack

Another one in the row. Reworked from scratch, using 12 flood fill and 12 turbulence filter primitives and what not. With the lack of editing options and performance issues it is easier starting a filter all over instead of tweaking an existing one. Once the chain is ready, you can make variants by changing some filter settings like flood colour (as in ithe first set) or turbulence base frequency (as in the second one), nothing bigger.


So here it is, a simple set of stone grunge filters. Shading, shape alterations, overlaying cracks, peeling paint, moss, embossing "could be added" to the filter, but rather have them separately.



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31 January 2017

little bird




Originally made this as a sculpture design a year ago for a contest with all technical details, 3D model etc.


Planning to make actual plans from it with further construction details than which landed in front of the jury, This should be built some day.



Got it out of the drawer because of a current weekly challenge about drawing a rooster in the name of the chinese new year 2017.

Traced a previously rendered wallpaper and added in heavy filtering to this "rooster".


Modified some filters from the latest stone pack and wood megapack, and made some new ones from scratch.







Full size image available here.

29 January 2017

stone pack

A colour variant of the previous pack
Stone textures based on 11 flood colours.



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stone pack

This time mixed the previous two pack's filter chain to one.
With 16 turbulence filter primitives it is a bit heavy for rendering, still quite good for drawinf a stone texture.



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28 January 2017

stone pack

Another stone filter pack.
Details are slightly larger. Time to combine these filters with the ones with the smaller detail for a more natural look.



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stone pack

Added some more details to the previous stone filter pack. 



stone filter pack

With a bit of granite resemblance.
Based on five flood fills and five fractal noise.



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23 January 2017

golden spiral

Another image made with the recent stone filter pack.

Somehow the dark stone texture looks a bit more like leather exported at high resolution.


Image was drawn in inkscape 0.92. The spiral itself is built up from linear gradiented circle sectors of 1 gon turns. The rainbow effect is made by a gradient map filter applied on a spiral made from gradient meshes, which got masked and clipped.


Will upload the svg sources from the intermediate steps soon.



image source

17 January 2017

blocky pack

The previous stone filter idea was connected to two previously unpublished blocky filter packs, that I revisited now.

By compositing two turbulence filter primitives you can generate various patterns -like fabrics-.
These packs are based on the same concept, however I found the rest still a matter for experimenting.

The first pack had built in flood fills to start off, the second one is plain black with smooth alpha and the recent one is using new (in inkscape 0.92) blending modes.
Still I feel the shading lacking, as before.
By simply adjusting the rgb levels, one can get lighter colours but decreased saturation on a darker source. Same applies shading a light source by adjusting the rgb channels.
Overlaying blend mode may be the closest although I'm not satisfied with its results.
Ultimate solution is using different sources for the lighter and darker shades, however that can lead to way complex filters.



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16 January 2017

snail shell

Revisited the older concept of a snail-fractal.
Previously made it from random objects and retouching the filtered image was a larger part in gimp.

This instead, is based on the proportions of the Fibonacci spiral.
However that results in a totally unnatural look, contrary common misinformations.

It was drawn in inkscape with gradient meshes, but after a full rotation the rendering got so slow that used raster copies further on. So this time no svg source (as it was quite sloppy as well).

Using a recent stone filter in the background.



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14 January 2017

stone texture filter megapack

Extended the previous stone filter pack to a megapack. 1024 filters to generate stone textures for everyone.



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stone filter pack

A set of 16 colour variants of the same filter chain.
Based on another set of 16 stone filters, planning to merge them into one with 256 filters.
Bit complicated since each filter uses 7 flood fills.

So it's more of a "work in progress" image.



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