Continuing the concept started with this, made a pack of filters that adds in a glitchy look -on a test image made with the frog clipart from glitch (the game).
Morphology primitives are used to make turbulences blocky, and they are used to displace the rgb channels of the source. Doesn't look very random, but as always there is space for improvement. Way to iterate.
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Showing posts with label glitch. Show all posts
Showing posts with label glitch. Show all posts
11 March 2017
29 December 2016
glitch art wallpapers
Using component transfer filter primitives to raise alpha values which with inkscape 0.91's transparent black rendering doesn't really work. Used pre4 0.92 for these.
That issue makes openclipart rendered thumbnails wrong.
Uploaded the images to deviantart, however their original image size was full HD.
So eventually hosting them on the blog as well in
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Címkék:
2016,
filter,
filter in action,
glitch,
glitch art,
Lazur,
svg filter,
URH
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